COMP {
RsID 1000
Strg "Dummy Drop Candidate"
Strg ""
}
COMP {
RsID 1001
Strg "3DView Object Drop Area"
Strg ""
}
COMP {
RsID 1002
Strg "3DView Drop Area"
Strg ""
}
COMP {
RsID 128
Strg "3D View"
Strg "Assemble"
}
COMP {
RsID 130
Strg "Storyboard"
Strg "Assemble"
}
COMP {
RsID 135
Strg "Scene Preview"
Strg "Assemble"
}
COMP {
RsID 136
Strg "Master Shader Preview"
Strg "Basic"
}
COMP {
RsID 160
Strg "3DView Prefs"
Strg "3DView"
}
COMP {
RsID 129
Strg "3DView Part"
Strg ""
}
COMP {
RsID 131
Strg "Module Part"
Strg "Transform Part"
}
COMP {
RsID 15104
Strg "List of instance Part"
Strg ""
}
COMP {
RsID 15106
Strg "Master Sound properties Part"
Strg ""
}
COMP {
RsID 132
Strg "Shader Chooser Part"
Strg ""
}
COMP {
RsID 150
Strg "Invisible Tree Part"
Strg ""
}
COMP {
RsID 1040
Strg "Window"
Strg "3D View Tool Window"
}
COMP {
RsID 500
Strg "Orient Joint"
Strg ""
}
Wind {
RsID 1234
Strg "3DView of <<<>>>"
}
Wind {
RsID 1235
Strg "Display:"
Strg "Uniform"
Strg "Selection"
Strg "Update"
Strg "Camera"
Strg "Frames:"
Strg "FPS:"
Strg "Storyboard of <<<>>>"
}
Wind {
RsID 1400
Strg "Scene Preview"
}
Node {
RsID 15500
}
Node {
RsID 1234
Strg "Jump Out"
}
Node {
RsID 128
Strg "Update Active Pane Only"
Strg "Rotation Constraint Angle:"
Strg "0,00"
Strg "3D View Controls Size"
Strg "Nudge size"
Strg "0.00"
}
Node {
RsID 129
Strg "Checkbox Title:"
Strg "Edit Text"
}
Node {
RsID 1000
Strg "Jump Out"
}
Node {
RsID 500
Strg "Orient Children Joints"
Strg "Warning: using this command on an object which is already animated is not recommanded. Use this command before working on the animation and move the current time to 0 before applying it."
}
Node {
RsID 15112
}
Node {
RsID 3000
Strg "Enable displacement mapping"
Strg "Displacement"
}
Node {
RsID 15121
}
Node {
RsID 2000
Strg "Name:"
Strg "<Object Name>"
Strg "Visible"
Strg "Animated"
Strg "Shader:
"
Strg "<Master Name>"
Strg "Edit"
Strg "Preset"
Strg "Apply to children"
}
Node {
RsID 15104
Strg "Name:"
Strg "<Object Name>"
Strg "Instances"
}
Node {
RsID 15105
Strg "Name:"
Strg "<Object Name>"
Strg "Master:"
Strg "<Master Name>"
Strg "Visible"
Strg "Animated"
}
Node {
RsID 15111
Strg "Location:"
Strg ""
Strg "Anchor"
Strg "Inline"
}
Node {
RsID 15113
Strg "Edit"
Strg "Invisible data:"
}
Node {
RsID 15200
Strg ""
Strg "Find:"
Strg ""
}
Node {
RsID 15201
Strg "****"
Strg "..."
Strg "Open a new file"
}
Node {
RsID 19988
Strg "Name:"
Strg "<Object Name>"
Strg "Master:"
Strg "<Master Name>"
Strg "Visible"
Strg "Animated"
Strg "Casts shadows"
Strg "Receive Shadow"
Strg "Shader:
"
Strg "<Master Name>"
Strg "Edit"
Strg "Preset"
}
Node {
RsID 15120
Strg "Shader Name
"
}
Node {
RsID 15100
Strg "Name:"
Strg "<Object Name>"
Strg "Master:"
Strg "<Master Name>"
Strg "Visible"
Strg "Animated"
Strg "Casts shadows"
Strg "Receive Shadow"
Strg "Shader:
"
Strg "<Master Name>"
Strg "Edit"
Strg "Preset"
}
Node {
RsID 15103
Strg "Show Object in 3D View"
}
Node {
RsID 15110
Strg "X"
Strg "Y"
Strg "Z"
Strg "Lock Hot Point"
Strg "Obj->HP"
Strg "HP->Obj"
Strg "Center"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Hot Pt."
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Rotation"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Mirrored"
Strg "Around"
Strg "Size"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Scaling"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Overall"
Strg "0.00"
Strg "Uniform"
Strg "Lock:"
Strg "X"
Strg "X"
Strg "X"
}
Node {
RsID 15101
Strg "Show Object in 3D View"
Strg "Show"
Strg "Smart"
Strg "Hide"
Strg "Backfaces"
}
Node {
RsID 15102
Strg "Name:"
Strg "anonymous"
Strg "Visible"
Strg "Animated"
}
Node {
RsID 15106
Strg "Name:"
Strg "anonymous"
Strg "Visible"
Strg "Animated"
Strg "All objects except:"
Strg "Only:"
Strg "Add / Remove"
Strg "Restrict lighting to:"
}
STR {
RsID 1240
Strg "8"
Strg "10"
Strg "12"
Strg "14"
Strg "16"
Strg "18"
Strg "20"
Strg "24"
Strg "28"
}
STR {
RsID 1000
Strg "Use Collision Detection"
Strg "Use Constraints"
Strg "Lock Child Objects"
}
STR {
RsID 15010
Strg "Send Object to Hot Point"
Strg "Send Hot Point to Object"
Strg "Double click here to edit the shader"
}
STR {
RsID 200
Strg "3D View"
}
STR {
RsID 201
Strg "View"
Strg "Send Working Box To Object"
Strg "Send Working Box To Origin"
Strg "3D View Grid"
Strg "Production Frame"
Strg "Hide Manipulation Wireframes"
Strg "Show Manipulation Wireframes"
Strg "Show Production Frame"
Strg "Use Collision Detection"
Strg "Use Constraints"
Strg "View Selection"
}
STR {
RsID 15000
Strg "Scene"
Strg "Objects"
Strg "Master Objects"
Strg "Master Shaders"
Strg "Light"
Strg "Camera"
Strg "Group"
Strg "Primitive"
Strg "Helper"
Strg "Master Object"
Strg "Master Shader"
Strg "Scene"
Strg "Tweener"
Strg "Key Frame"
Strg "Master Group"
Strg " : "
Strg "No Shader"
Strg "Master Sound"
Strg "The selected file is not in a supported format."
Strg "New Master Shader"
}
STR {
RsID 15001
Strg "Move"
Strg "Resize"
Strg "Rotation"
Strg "Create Object"
Strg "Bone Tool"
Strg "Create IK Chain"
}
STR {
RsID 15003
Strg " XY Projection"
Strg " YZ Projection"
Strg " XZ Projection"
Strg ""
Strg " XY Hot Point"
Strg " YZ Hot Point"
Strg " XZ Hot Point"
Strg " Hot Point"
Strg " XY Vertex"
Strg " YZ Vertex"
Strg " XZ Vertex"
Strg " Vertex"
Strg " XY Wireframe"
Strg " YZ Wireframe"
Strg " XZ Wireframe"
Strg " Wireframe"
}
STR {
RsID 15004
Strg "Preview"
}
STR {
RsID 15106
Strg "Insert Sound"
}
STR {
RsID 15005
Strg "Select a sound file to open..."
Strg "Exclusion list"
Strg "Inclusion list"
Strg "Select objects to exclude from lighting."
Strg "Select objects to light."
}
STR {
RsID 15002
Strg "Change Transform"
Strg "Change Light Component"
}
STR {
RsID 14000
Strg "\\Presets\\Shaders\\wizard.txt"
}
Dlog {
RsID 1050
Strg "Production Frame Safe Area"
Strg "Production Frame Setting"
}
Dlog {
RsID 1000
Strg "Spacing"
Strg "Draw a line every"
Strg "Snap To Grid"
Strg "1"
Strg "0.00"
Strg "Center"
Strg "Size"
Strg "X"
Strg "0.00"
Strg "Y"
Strg "0.00"
Strg "Z"
Strg "0.00"
Strg "X"
Strg "0.00"
Strg "Y"
Strg "0.00"
Strg "Z"
Strg "0.00"
Strg "Grid"
}
Dlog {
RsID 15001
Strg "You are about to edit a master object with more than one instance.  Do you want to create a new master (that edits only this instance), or edit the master (and change all of the instances)?"
Strg "Create new master"
Strg "Edit master"
Strg "Edit Master"
}
CMNU {
RsID 15001
Strg ""
Strg "Hot Point"
Strg "Object Center"
Strg ""
}
CMNU {
RsID 15002
Strg ""
Strg "Hot Point and Center"
Strg "Hot Point only"
Strg "Object Center only"
Strg ""
}
CMNU {
RsID 15000
Strg ""
Strg "World"
Strg "Local"
Strg ""
}
CMNU {
RsID 15
Strg "&View"
Strg "&Zoom"
Strg "&View Selection"
Strg "&Reset 2D Pan"
Strg "&Send Working Box To Object"
Strg "&Send Working Box To Origin"
Strg "-"
Strg "Grid..."
Strg "Production Frame..."
Strg "-"
Strg "Hide Manipulation Wireframes"
Strg "Show Manipulation Wireframes"
Strg "Show Production Frame"
Strg "Use Collision Detection"
Strg "Use Constraints"
Strg ""
}
CMNU {
RsID 21
Strg "&Insert"
Strg ""
}
CMNU {
RsID 35
Strg "&Skinning"
Strg ""
}
Room {
RsID 128
Strg "Assemble"
}
Room {
RsID 130
Strg "Storyboard"
}
PMap {
RsID 128
Strg "Collision Drag On"
Strg "Lock Children"
Strg "Production Frame Safe Area"
Strg "Display Production Frame"
Strg "Snap To Grid"
Strg "Grid Spacing"
Strg "Grid Step"
Strg "Working Box Center"
Strg "Working Box Size"
}
PMap {
RsID 1000
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 500
Strg ""
}
Prop {
RsID 15000
Strg "General"
Strg "General"
Strg "View"
Strg "URL"
Strg "Motion"
Strg "Transform"
Strg "Modifiers"
Strg "Shading"
Strg "Global Shader"
Strg "Shading Domains"
Strg "Effects"
}
Prop {
RsID 15001
Strg "General"
Strg "General"
Strg "View"
Strg "Motion"
Strg "Transform"
Strg "Modifiers"
Strg "Effects"
}
Prop {
RsID 15002
Strg "General"
Strg "General"
Strg "View"
Strg "Motion"
Strg "Transform"
Strg "Modifiers"
Strg "Effects"
}
Prop {
RsID 15003
Strg "General"
Strg "General"
Strg "View"
Strg "Motion"
Strg "Transform"
Strg "Modifiers"
Strg "Effects"
}
Prop {
RsID 15007
Strg "General"
Strg "General"
Strg "View"
Strg "Motion"
Strg "Transform"
Strg "Modifiers"
Strg "Effects"
}
Prop {
RsID 15010
Strg "General"
Strg "General"
Strg "View"
Strg "Motion"
Strg "Transform"
Strg "Modifiers"
Strg "Effects"
}
Prop {
RsID 15004
Strg "General"
Strg "General"
}
Prop {
RsID 15006
}
Prop {
RsID 15005
Strg "Effects"
Strg "Filters"
}
Prop {
RsID 15012
Strg "General"
Strg "General"
}
Prop {
RsID 15008
Strg "General"
}
Prop {
RsID 15011
Strg "General"
Strg "General"
}
TBAR {
RsID 1000
Strg ""
}
DBoo {
RsID 128
Strg "Basics"
Strg "Spline"
Strg "Vertex"
Strg "Formula"
Strg "Metaball Modeler"
Strg "Pattern Functions"
Strg "Text"
Strg "Particles"
Strg "Terrain"
Strg "Plant"
Strg "Clouds"
Strg "Atmospherics"
Strg "Replicator"
}
DBoo {
RsID 129
Strg "Basic Lights"
}
DBoo {
RsID 130
Strg "Required"
}
DBoo {
RsID 131
Strg "Forces"
Strg "Target"
Strg "BoneTool"
}
ghmn {
RsID 1234
Strg "Scale"
Strg "Zoom"
Strg "Move"
Strg "Pan XY"
Strg "Pan XZ"
Strg "Pan YZ"
Strg "Rotate"
Strg "Dolly"
Strg "Bank"
}
